23 April 2024 The Irish Film & Television Network
     
Straylight Digital Exhibition at Darklight-1
12 Sep 2002 :
Straylight enters its fourth year as part of the Darklight Digital Festival in a venue that suits its aspirations to show case digital art and installation. Situated in an industrial scale warehouse. Straylight will present the work of 5 international artists to bring light to the void; Eamonn O’Kane, Ben Pruskin, Niamh McCann, Eline McGeorge, and Sarah Carne.

They will exhibit works ranging from interactive sound installation to meditations on the obsessive side of American culture to quite meditations on the relationship between the physicality of the body and graphic tattoo symbols.

Straylight is curated by Mark Cullen of Pallas Studios and Nicola Gogan of Darklight Festival. Further participants in the exhibition include the Media Lab Europe, details of which will be available tomorrow (Friday 13th).

Eamonn O’Kane- Video
HOG – Hungry Obnoxious Guy
Commenting on American culture, HOG uses excerpts from the Hollywood film Ground Hog Day to construct a repetitive narrative that is intended to loop indefinitely, just as the central character in the film Ground Hog Day was trapped in a continuous loop of one day. It emphasises an aspect of the human condition (desire for food), whilst also drawing attention to how the consumption of food as a substance, phenomenon and basic necessity can become an obsession.

Ben Pruskin- Video Installation
Immconcanprudico
Melancholy Story: “my dog is beginning to know the difference between goodboy and badboy”

Niamh McCann-Sound Installation
Dialogue
Dialogue is in part, a pun on the act of creation - a shot. It is simultaneously aggressive and humorous, combining the trigger (inspiration), the target (audience) and the source (idea/ motivation). A movement sensor triggers sound as a person walks through the space. As sound is triggered, a gun cocks and shoots on one speaker, the bullet (sound) travel across the space and hits the speaker on the other side of the room.


Eline McGeorge –Moving Still Drawings
'Tattoo animation 1 | Heart'
'Tattoo animation 2 | Arrows'
'Tattoo animation 3 | Dragon'
Eline McGeorge creates animated drawings that have no traditional storytelling and no linear time, as they are looped and repetitive. McGeorge explores the way movements reflect the environmental, mental and physical restrictions of the body, animating scenarios that play around with these restrictions.


Sarah Carne-Video Installation

'High Noon’
In her new video installation, High Noon, Carne has remade the 1952 western movie of the same name, working with the people of Third Avenue, Trafford Park industrial Estate, Manchester to recreate the movie in their locality, thus highlighting the fictional Americanisation of the area.


Radius by Katherine Moriwaki

Radius is part of an ongoing project titled "Network of Three." The first in a series of soon to be networked garments, Radius currently translates the movement of its wearer into an affective light array which is >displayed across the garment surface. Individually Radius serves as a >conduit through which personal self-expression can manifest. When eventually integrated into a (future) network of responsive garments. Radius will function as an network node facilitating and visualising data exchange.
Katherine Moriwaki received her Masters degree from the Interactive Telecommunications Program at NYU's Tisch School of the Arts. As a Design Fellow at Parsons School of Design in New York City, she developed and taught an Interdisciplinary Collaboration Studio in Wearable Technology and Fashion. Her current work examines the relationship between wireless technologies and public space from a body-centric perspective. Katherine is an incoming PhD Candidate at the University of Dublin, at Trinity College Dublin in the Department of Electronic and Electrical Engineering.
http://www.kakirine.com DeCAL Sound Installation
Sonic representations of technology from the film 'Wargames' are played one by one into a highly reverberant space. The sounds are played in the order they appear in the film. Each sound is played when the reverberant tail of the previous sound has finished. The duration of this reverberation depends on a number of variables including the temperature of the space and the number of people within it.

By desynchronising elements of the soundtrack from the visual narrative, an alternative sonic narrative is created and structured by the relationship between the sound, the space and those present within it.

For full programme details please go to www.darklight-filmfestival.com



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