Company: |
Brown Bag Films |
Position: |
Senior Look Development Artist |
Location: |
Dublin |
Contact: |
Carolina |
Address: |
1st Floor, Block F, Smithfield Market, Dublin 7, Ireland |
Phone: |
n/a |
Date Posted: |
July 17th |
Email: |
n/a
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Department: Production/CG/Post production
Type of Position: Full-time Contract
Job Description
The position of Senior LookDev Artist requires someone highly artistic and technical - with a thorough knowledge of 3D software as it pertains to: Lighting; Shading and Fur/Feather/Hair Systems, with several years of experience working on broadcast or film projects. This profile will be expected to Groom and Shade digital characters & props. Successful applicants will have excellent: communication skills; attention to detail; and the ability to work collaboratively with multiple tasks, in a fast paced production.
Key Responsibilities
- Works closely with the Art Director/CG Sup to set the required look for show.
- Responsible for assembling turntable “torture tests” for characters and props, in preparation for Director and Client reviews
- Will be assigned and deliver a weekly quota of tasks as set by production management
- Champions the quality control (both technically and visually) of lookdev assignments and ensure the outsource partner has clear direction (setting up groom, following workflows, QC and Review steps, etc...)
- Help to improve efficiency, which includes assisting upstream departments with how they must deliver assets to the LookDev Artists properly
- Collaborate closely with Texture Department Lead, Groom TD and Lighting Dept Lead to ensure Shading (and Groom) works well within the render-times defined per project guidelines
Key Requirements
- Must have at least 4 years’ of experience working as a Character LookDev Artist, or Generalist (specializing in: Lighting, Texturing, Shading, Character Groom) in either broadcast or feature film industries
- Ability to follow artistic direction closely (visual and verbal)
- Must be comfortable with outsource management with an emphasis on clear communication and follow through
- Must be fluent in Maya
- Must have deep working knowledge of Arnold and Vray (Equivalent production renderer will be taken into account)
- Must be proficient in shading and surfacing materials using Arnold Shaders, Vray shaders (or equivalent)
- Must have expert level working with at least one: Yeti, Xgen or Shave & Haircut
- Strong creative background and great artistic “eye”
- Excellent understanding of form, surface texture, material qualities and their reaction to light
- Solid experience using Mari and/or Substance Painter
- Task Driven, self-motivated, and proactive
- Must be open to direction
- Must be familiar with Nuke
- Must demonstrate attention to detail in the finishing of assets and shots
- Previous experience of nHair based simulation and Hair-sim setup creation would be a huge plus
- Experience working under Windows systems environment (Linux experience a plus)
- Previous experience with shotgun (or asset tracking systems) is considered a big plus
Click here to apply
Apply Now / Email: n/a
Deadline: August 15th
www.brownbagfilms.ie
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